The End of Amarna: A Print Weaver Adventure
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An introductory campaign for the fingerprint-based gothic TTRPG Print Weaver.
Travelers! Fulfill your immortal duty and restore the land. No other can.
About the End of Amarna
Explore eight detailed regions, establish new shrines, and return hope to the peoples of Amarna. The setting includes three dungeons, sixteen beautifully illustrated boss fights, and a monster appendix containing over 70 stat blocks for your weekly hex-crawling adventures.
Not sure where to begin your Print Weaver adventure? The opening dungeon, The Bastille, and its warden, serves as a standalone one-shot to begin larger campaign-level play.
The Team
Writing, layout, and diagrams by N.L. Morrison
Editing and development by Matthew K.
Creature illustration by Yasmin Younane
Cover art by Justin McElroy
188 pages, 5.5" x 8.5" perfect bound book, spot color cover with B&W interior, includes PDF
